Quake III Arena level editors
Editor programs
Garux's NetRadiant | |
NetRadiant | (extract Q3A support into the radiant folder, place these textures into the Quake 3 Arena baseq3 folder for the editor: common-spog.pk3, extract scripts.zip) |
GTKRadiant 1.6 | |
GTKRadiant 1.5 | (place these textures into the Quake 3 Arena baseq3 folder for the editor: common-spog.pk3, extract scripts.zip) |
GTKRadiant 1.4 | |
QuarK |
Other useful programs
Terragen |
EasyGen (Video tutorial) |
New Paricle Studio |
Q3map2Toolz |
Q3map2GUI |
Npherno's MD3 Compiler and MD3 Viewer |
Q3ASE (Q3A Shader Editor) |
Defrag
jobh.txt | List of jump overbounce heights |
gobh.txt | List of go overbounce heights |
water obs | List of water overbounce heights |
pads.zip | Console pad distance generator |
Gambit's Defrag | Pad generator and more |
defrag.ent | To be able to see Defrag entities in GtkRadiant 1.5.0 you need to place the file defrag.ent into the directory: GTKRadiant1.5.0/q3.game/baseq3/defrag.ent |
template.defi | Example defi file |
External editing tutorials
Resources
CG Textures |
Texture library |
Miscellaneous
Q3map2 wiki | Q3map2 is a command-line map compiler that is part of radiant. |
Q3map2 shader manual | |
Q3A_Common_Error_Messages_v1_5.pdf | |
aasfix2 | |
texture_list.zip 3.55 MB (2009-11-13) | Shader and texture list of all pk3 files. The texture list is usefull to find the pk3 file by texture or shader name. |
mapfilename.arena | Example arena file |
pk3structure.txt | Example for the pk3 structure |
Cinema 4d Quake map exporter | |
Rocket Arena 3 (RA3) Map Tutorial and Guide | |
q3a-example-maps-2004-12-06.tar.gz | baseq3 md3 models and maps: terrademoQ3, q3dm17, q3dm1, q3dm7. (4.59 MB, MD5: 52c3b29a7d83fce298843f513d249ed5) |