Export an ASE-Model with 3ds Max
-
Create a simple box.
-
Open the "Material Editor".
Choose an empty material slot. Rename it to your desired texture e.g. "textures/base_wall/metalfloor_wall_14".
Drag the material onto the box, and turn on "Show Map in Viewport".
Load a checker map into the Diffuse channel (this step is just for view purpose in 3dmax).Note: You could also use a bitmap "textures/base_wall/metalfloor_wall_14".
-
Add a UVW map, change it to box mapping, and tiling 5x5.
-
Click menu
File -> Export
.
Choose ase format and save it into the models folder. (it won't load otherwise in radiant if you try from somewhere else)
Use the settings in the screenshot.
You're done.
Written by Shio